Archive for August, 2007



The Movie Restaurant

This post is a part of our Idea Bank. The Idea Bank is a category where we spit out good and bad ideas and share them with you.

The Movie restaurant
At the film museum you can visit the Movie Restaurant. Get seated by a table and you’ll get a menu listing up movies and drinks. You […]

Nearlife Inc.

Nearlife Inc. is a Cambridge-based company that creates “living experiences” by combining software technology with traditional forms of entertainment. They have done a permanent exhibitions at the Museum of Modern Art in New York City and the Millennium Dome Kidsroo2m in London, England. KidsRoom2‘ was developed for the Millennium Dome in the UK as an interactive linear […]

Exhibition Design Guidelines

This is a site with guidelines for exhibition design. It deals mostly with accessibility, and other crucial aspects that has to be considered when designing an exhibition, and even though that’s interesting too, I find the theory-part most important. The Design of Experiences features a nice diagramme about content, created by a mixture of the […]

Interactive Film Laboratory

FILM-X is the Danish Film Instite’s computerbased interactive film studio for children, young and curious grown ups. Here you have the opportunity to explore the universe of film and experiment with the different layers in a film production.
Visitors can act and record the actions in different physical and virtual universes. They also have the possibility […]

I like this instalation. At Boston Science Museum they have a virtual aquarium. All the fishes in this cyber pond are made by the visitors. In front of the “glass” there is a fish-design-station and here you give life to a fish with your desided looks and qualities. When it’s designed and born, the fish swims out […]

Interactive Exhibit Design

This is a document that deals with interactivity in the sense of creating experiences for the museum visitors by presenting the content in an interactive way, including emotion tracking and augmented reality. Interesting reading although the focus of the article is a bit on the side track of an interactive physical element for an exhibition […]

Interactive Space

This is a nice decription of aspects to consider when designing ‘Interactive Space’. The text piece is from Ars Electronica Futurelabs homepage. For projects, check the link in the Blogroll in the right column.
PHYSICALLY PERCEPTIBLE SPACE
This field of work encompasses all aspects of exhibition design-from conceptualization all the way to the production of ready-to-install exhibits.
The […]

Augmented reality

Augmented reality (AR) is a field of computer research which deals with the combination of real world and computer generated data. At present, most AR research is concerned with the use of live video imagery which is digitally processed and “augmented” by the addition of computer generated graphics. Here is a video from an […]

PROJECTION BOMBING

Outdoor digital projection in urban environments is a great method for getting your content up big before the eyes and in the minds of your fellow city inhabitants. It’s called Projective bombing or Interactive Architecture and is a concept where digital projections can interact with the surfaces upon which they are projected. It’s a subspecies of graffiti […]

TableTop interactions

Here follows a few projects using TableTop interactions, like the Reactable posted earlier. Mostly it is a software and hardware combination technology that allows a user, or multiple users, to manipulate digital content by the use of natural motions, hand gestures, or physical objects, similar to the futuristic computer screens portrayed in Minority Report (the […]




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Thomas var her, hehe.